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I haven’t played a good table-top, dice slinging, rpg game in about six years. So the urge to play has been building for a while. But my schedule is absolutely packed to the brim and my old game friends also have schedules that are equally packed. There isn’t a way to fit in a gaming session with any regularity. Then Wizards of the Coast pissed off a huge portion of the D&D community with some rumored changes to their OGL and I decided to look around and see what else was out there. I came across several new-to-me rpg systems and I wanted to give them a try. Could I somehow play one by myself? Turns out many others have had the same thought and there are quite a few different ways to go about it.

I could look for a system geared towards solo play or pick up an indie pdf that “solo-izes” a typical group play system. There are also random tables galore on the web that I could roll against and techniques of using dice to answer “yes/no” or likert scale questions to try and run my own campaign… with myself.

But what I wanted was to play Dungeon Crawl Classics with the free pdf lite rules and the little adventure printed in the back. I did see another blog post of someone else trying this out. You can see it here Portal under the Stars – DCC RPG but I didn’t read much of the post since I didn’t want to spoil the adventure.

So I’m gonna give it a shot and jot down how I’m approaching solo play and what’s happening to my poor party as they enter the dungeon.

Solo Play Approach

Session Play Logs

I expect this adventure to take me a bit to finish. Both because I’m juggling 16 characters and because I’ll probably only be able to fit in 20-30 minutes of play time here and there.

When I finish a session I’ll post them and then update this section with a link.

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