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Made some progress yesterday on my blog/game hybrid. I’m thinking that the blog post will be represented by the broken tablet and you’ll need to find the key to unlock and read it, thus gaining gold and XP. The game change-log has been updated. Onward! 🐉⚔ïļðŸ‘Đ‍ðŸ’ŧ

A pixelated game interface displays a character navigating through a maze-like environment with inventory options and navigation instructions on the side.

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ðŸļ Lillihub (an unofficial web/PWA client for Micro.blog)

Here’s what’s new:

  1. Rename/delete notebooks
  2. Move notes to different notebooks
  3. Copy notes and export to Markdown/HTML
  4. Optional note auto-save
  5. Auto-save on new posts and editing existing blog posts

Micro.blog Private Notes + 7.css Fun

Back in October I posted a bit about using YAML front-matter with Micro.blog private notes to extend it’s functionally. I ended up releasing that to Lillihub users earlier this year.

I’ve moved over to using analog index cards for most of my daily note taking but I still have several collections of notes I’m growing. And I needed a place for them. Why not use Micro.blog? Is what I asked myself. Now that Manton has built out a versioning system that saves note changes for 60 days I feel more confident using the service with a larger volume of notes. But what I’ve built out so far in Lillihub â€Ķ

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Featured Adventures

Move using the WASD keys or by clicking the boxes around the player.

Inventory

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